First, Darren IMd me to show me a gadget he picked up which makes configurable weather over the entire sim. For a demonstration, he and Zuri chose flaming rain. I've seen these devices before and they sure are impressive, but they also create a great deal of lag. Darren offered to leave the control device on the land for me but I had to decline due to the lag considerations. It's important that I keep the lag at Cherry Street down to a minimum. But I did suggest that we have a party soon where we have bizarre weather while we party on the beach. It would still be very laggy, but it's only a temporary thing and it sounds like it would be fun.
About that time, I wanted to show them my new sim-border crossing boat. I warned them that it was not pretty but that it was elegantly scripted. Because my sim, Styll, does not border on any other sims, I was unable to demonstrate the boundary crossing feature of the boat. At first, Zuri took the helm but she did not understand the controls. She held down the accelerate button until we hit the edge of the sim. Then she turned it around and raced across the sim to the other edge, hitting it hard and placing us in limbo so to speak. I was stuck underwater but eventually made it out and was able to meet up with them at yet another corner of the sim. Hitting a sim border at high speed has unpredictable results. But it's never a good thing. So I thought I'd demonstrate a nice leisurely cruise to them. I took them on a short tour of the waterways on the sim.
All together now |
About that time, Emi contacted me in IM and wanted to know "where's the party?" So I figured we should all get together and go boating out on Blake Sea where I could demonstrate the boat's awesome boundary crossing feature. I did not know at the time that Gefter was with Emi so that means there would be five of us and my boat only seats four. But I planned on rezzing a second boat for Gefter or Darren to pilot. As it turned out, we were able to get everyone on board but one person (Gef I think?) had to 'sit' on the boat and not in an animated pose. It seemed like this was going to work out just fine. We crossed one border and while it was a bit rough and laggy, we all made it across together. But it was the second border that turned out to be a real problem. We were all left behind and deep underwater. The boat was nowhere to be found. This is not unusual with the old scripted vehicles when crossing sim borders, but I had expected better out of this new scripting. But I reasoned that it must be due to the fact that the boat had one more person on it than it was intended for. So I suggested we head back to the marina (which had an area where you can rez things) and try two boats.
Sinking Yacht |
Zuri floating behind us |
We all met back at Cherry Street and hopped into the hot tub Greedy game that Emi and Gefter got cat and I for our wedding gift. The game went very well because I won! But that sim crossing boat of mine was bothering me all the rest of the night. It should have performed better than it did. It always worked great for me!
So the next morning, I logged on and went out to the place we were at last night, rezzed a boat and started heading for the sim borders that we had issues with the night before. It was as smooth as ever, crossing those sims. So it must have had something to do with the number of people we were trying to force across the borders all at once. So with renewed confidence in my boat, I went out exploring, crossing countless sim borders without a hitch. I found a wonderful island to explore but I'll wait until cat or a friend can come along with me.